"The Shifting Wastes are Dromoka's domain. She will not tolerate intruders."
This retro rabbit hole that I have fallen into has made me want to build a Commander deck around an Elder Dragon and take my play back to the format's EDH roots. I also wanted to restrict it to two colors so the mana base costs would be low. This presented a quandary of "What Dragon?" that took about two weeks to solve. Luckily I found my answer flying over the wastes of Tarkir - Elder Dragon Dromoka! I have already professed my love for all things Selesnya, so my color choices should come as no surprise. What might surprise you is the archetype I chose. Dromoka's "can't be countered" and spell restrictions gave me creative license to turn the color pairing on its head - building a green / white control deck!
It's not often green and white sees control work, but Commander's higher life total and tolerance of expensive spells gives this deck a chance to stabilize its board. I love that so many of these cards punish but don't prevent. I want to avoid being "that deck" that everyone hates, but I don't mind being a porcupine, steering my opponents to easier prey. This deck is not very interactive in the early rounds. It discourages attack in a passive-aggressive sort of way until the enchantments start to come out and Dromoka becomes a "Voltron nightmare".
Voltron? This is a Magic term that has its origins in the 80's animated series Voltron: Defender of the Universe. In the cartoon, astronauts pilot smaller robots that can combine into one giant robot named Voltron. So in Magic, a "Voltron build" is a deck full of artifact equipment or aura enchantments that are all stacked on a single creature to make it an unstoppable force. That means this deck's list is... unusual. Let's take a look at a few of the more unique choices.
Privileged Position - Anybody who says Green / White can't do control hasn't been paying attention. OK... that's probably a stretch. Out of the over 13,000 cards printed in the last twenty-three plus years you have to dig to put together a single deck's worth, but that is one of the great things about eternal formats - you can get really creative with a card pool that big. Privileged Position is a beast of a card. It basically says "Don't bother me, I'm playing Magic". With hybrid mana as a casting cost it is even easy to get out onto the battlefield.
Dowsing Shaman - This overlooked little uncommon is over-costed and too linear for most builds. In this deck, however, he's an all-star. Running twenty-seven enchantments means this guy is going to have a target at some point, and unlike a lot of spells that recur enchantments this isn't "aura specific" - you can get back your classic "global" enchantments too.
Retether - So we are running twenty-seven enchantments and putting a lot of them on one creature. What happens when someone kills poor, ole' Dromoka? Well you recast her and then cast this. Retether is nuts. It grabs every aura in your graveyard and puts it back into play. Damn. Soul crushing for your opponent.
Flickerform - Retether is great, but wouldn't it be great to just protect Dromoka? Yep, and there are a ton of spells in here like Shield of the Oversoul that give her Indestructible. Flickerform does one better. You play a game of peek-a-boo with your opponent and the beautiful thing is the auras come back too. Flickerform also triggers enter the battlefield effects and avoids the Wrath of God.
Yavimaya Enchantress - Here is a card that goes all the way back to Urza's Destiny. There are several of these "enchantments = power" effects in the deck like Aura Gnarlid, Sage's Reverie, Eidolon of Countless Battles and Ethereal Armor. All of these are great to throw down mid to late game after your opponent has already wasted some of their targeted removal. As a bonus, these cards scale as you go, so they are never a dead draw.
Ajani, Mentor of Heroes - One of the few great cards to come out of Journey into Nix (well if you are a Selesnya fan, at least). The only Green / White planeswalker in existence is the perfect fit for this deck with one +1 ability working toward your Voltron goal, and the other scrying up an enchantment. The ultimate is pretty fun too.
Verduran Enchantress - Card draw is important in EDH since the games go longer. What better then, than this Old School card first printed in Limited Edition Alpha. She essentially replaces every enchantment you play with new gas in the hand. We're running several similar effects in the deck such as her sisters Argothian Enchantress and Mesa Enchantress assisted by cards like Snake Umbra that give you card draw with combat damage.
Aurification - Circling back to our control theme, this is an odd little enchantment that was only printed once in Onslaught and turns every creature that does combat damage to you into a gold statue. Truth. Typically this will discourage yourself as a combat target since most folks don't like playing with a battlefield full of walls.
Sphere of Safety - Taxing your opponent to do things you don't like has a deep history in Magic and particularly in White. Ghostly Prison and Karmic Justice let you play tax collector at your table and will probably draw out some of your opponents targeted destruction. That's one less spell they can use on Dromoka. Out of all these cards, in this deck the Sphere is king, so it gets called out as another all-star.
The entire 100 card list can be found here. It may just be one of my hair-brained schemes to go against the color pie, but it was a hoot to build. Even if you don't go with something similar, I hope it gives you some out-of-the-box ideas of your own. Enjoy the deck!